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master dead arena

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master dead arena

Mensaje por sismo el Mar Nov 03, 2009 8:15 pm

bueno pss esta spell a sido un reto para mi ya k contiene muchos echisos jeje aki un video de como es el spell:


primero van a data/spells/scripts/atack y crean un archivo .lua yamado attack/master death arena.lua y ponen esto:

Código:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.9, -90, -1.6, -350)
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -350)
 
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.1, -150)
 
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 40)
 
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_CREATEITEM, 1498)
 
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.7, -110, -1.2, -150)
 
local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.7, -150, -1.5, -180)
 
local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.6, -150, -1.3, -190)
local condition18 = createConditionObject(CONDITION_FIRE)
setConditionParam(condition18, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition18, 40, 2000, -50)
setCombatCondition(combat18, condition18)
 
local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.6, -150, -1.3, -190)
local condition19 = createConditionObject(CONDITION_ENERGY)
setConditionParam(condition19, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition19, 40, 2000, -50)
setCombatCondition(combat19, condition19)
 
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -1.2, -104, -1.4, -190)
local condition20 = createConditionObject(CONDITION_CURSED)
setConditionParam(condition20, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition20, 40, 2000, -50)
setCombatCondition(combat20, condition20)
 
local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_CREATEITEM, 1492)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 4)
 
local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_CREATEITEM, 1495)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 37)
 
 
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr5 = {
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}
}
 
arr6 = {
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}
}
 
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
 
arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr13 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}
 
arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr15 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr17 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr18 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
 
arr19 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
 
arr20 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
 
arr21 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr22 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

 
 
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
 
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end
 
local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end
 
local function onCastSpell7(parameters)
    doCombat(parameters.cid, combat7, parameters.var)
end
 
local function onCastSpell8(parameters)
    doCombat(parameters.cid, combat8, parameters.var)
end
 
local function onCastSpell9(parameters)
    doCombat(parameters.cid, combat9, parameters.var)
end
 
local function onCastSpell10(parameters)
    doCombat(parameters.cid, combat10, parameters.var)
end
 
local function onCastSpell11(parameters)
    doCombat(parameters.cid, combat11, parameters.var)
end
 
local function onCastSpell12(parameters)
    doCombat(parameters.cid, combat12, parameters.var)
end
 
local function onCastSpell13(parameters)
    doCombat(parameters.cid, combat13, parameters.var)
end
 
local function onCastSpell14(parameters)
    doCombat(parameters.cid, combat14, parameters.var)
end
 
local function onCastSpell15(parameters)
    doCombat(parameters.cid, combat15, parameters.var)
end
 
local function onCastSpell16(parameters)
    doCombat(parameters.cid, combat16, parameters.var)
end
 
local function onCastSpell17(parameters)
    doCombat(parameters.cid, combat17, parameters.var)
end
 
local function onCastSpell18(parameters)
    doCombat(parameters.cid, combat18, parameters.var)
end
 
local function onCastSpell19(parameters)
    doCombat(parameters.cid, combat19, parameters.var)
end
 
local function onCastSpell20(parameters)
    doCombat(parameters.cid, combat20, parameters.var)
end
 
 
local function onCastSpell21(parameters)
    doCombat(parameters.cid, combat21, parameters.var)
end
 
 
local function onCastSpell22(parameters)
    doCombat(parameters.cid, combat22, parameters.var)
end
 
function onCastSpell(cid, var)
doSendAnimatedText(getPlayerPosition(cid), "DiE BitCH!", TEXTCOLOR_WHITE)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell2, 500, parameters)
addEvent(onCastSpell3, 700, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1100, parameters)
addEvent(onCastSpell6, 2100, parameters)
addEvent(onCastSpell7, 2400, parameters)
addEvent(onCastSpell8, 2600, parameters)
addEvent(onCastSpell9, 2800, parameters)
addEvent(onCastSpell10, 3000, parameters)
addEvent(onCastSpell11, 3000, parameters)
addEvent(onCastSpell12, 3000, parameters)
addEvent(onCastSpell13, 3400, parameters)
addEvent(onCastSpell14, 3600, parameters)
addEvent(onCastSpell15, 3800, parameters)
addEvent(onCastSpell16, 4000, parameters)
addEvent(onCastSpell17, 4200, parameters)
addEvent(onCastSpell18, 5100, parameters)
addEvent(onCastSpell19, 5100, parameters)
addEvent(onCastSpell20, 5100, parameters)
addEvent(onCastSpell21, 5400, parameters)
addEvent(onCastSpell22, 5600, parameters)
 
return TRUE
end
         
      


y esto en spells.xml
Código:

<instant name="Master Death Arena" words="exevo grav mort" lvl="300"
mana="2000" prem="1" aggressive="1" exhaustion="1000" needlearn="0"
script="attack/master death arena.lua">
      <vocation name="Master Sorcerer" />
   </instant>
         
      


recomendado para servers de hig exp y si kieren modifiken lo de spells.xml
bueno me despido y espero k les guste esta spell k me costo mucho trabajo hacerla

sismo

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Re: master dead arena

Mensaje por Oriol el Mar Nov 03, 2009 10:58 pm

ostia esta mui bien ese espell tio como te lo curras sismo oler me gusto este post un 10 !

Oriol
Admin
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Re: master dead arena

Mensaje por Gm Bunz el Miér Nov 04, 2009 2:07 am

nice post!

10/10

Gm Bunz

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Re: master dead arena

Mensaje por ®™Đάяќ Мâĝĝõт™® el Miér Nov 04, 2009 2:59 am

Wow!!
10/10
Que buen Spell Very Happy

®™Đάяќ Мâĝĝõт™®

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Re: master dead arena

Mensaje por God Andy el Sáb Nov 14, 2009 10:56 pm

GEnial aporte muy bueno men!!!

God Andy

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